Outside of my comfort zone


As the title says, I went well outside of my comfort zone for the design of Labyrinth of the Fell Moon. I have never made a game this minimalist or this overt in it's theming. I hope everyone got the jist of what I was going for!

Originally I had more firm rules text in mind, but once I had the loose idea for what the story being told was I abandoned that for it's sake. 

The moon falls to earth, after blocking out the sun. You explore the crater and fields of debris left in it's wake.  You find what's at the heart of the crater, God, and you take the moon's place in the sky as the new moon and god. 

Where poker cards the best use case for this style of game? Probably not, but I liked the idea of charting your route through the crater using playing card.

Files

labyrinth of the fell moon (spreads).pdf 931 kB
Dec 06, 2024

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